September 7, 2026
1 min read
The dice-rolling roguelike exits early access with a sprawling content drop, leaving its old physics engine behind for a custom-built table that keeps the cubes where they belong.
The short version
Dice A Million officially left early access on September 3, 2026, launching across consoles, mobile, and Mac alongside the "Uncommon Shapes" Update 1.1. The major patch introduces 17 new dice, 12 rings, and a custom-built physics engine.
By Chuy, Senior Staff Writer
Sep 7, 2026 · Reviewed by the Nexzy newsroom

TL;DR — what matters
• Launches out of early access on multiple new platforms, including consoles and mobile.
• Adds 17 new dice, 12 new rings, and the 'Face Weights' modifier to influence rolls.
• Completely replaces the GameMaker physics engine with a custom system to keep dice on the table.
Uncommon Shapes Content — Adds 17 new dice (like Bamboo D4 and Die in a Can) and 12 new rings.
Custom Physics System — Replaces built-in GameMaker physics to keep dice from leaving the table area.
Face Weights — Allows players to apply weights to specific dice faces to increase rolling odds.
Cyan Hand — Introduces a brand-new playable hand type.
What it means for the meta
The update transitions the game to full release while addressing one of its funniest quirks—loose dice physics—making the tactile rolling much more stable across platforms.
The roguelike deckbuilder Dice A Million officially rolled out of early access, launching for PlayStation 5, Mac, and Android devices on September 3, 2026, and for Nintendo Switch, Xbox One, and Xbox Series X|S on September 4, 2026. A slight delay for iOS was also reported. The game has not been confirmed for release on Nintendo Switch 2, expanding its board alongside Update 1.1, titled "Uncommon Shapes," which shakes up the game's math and its physical laws.
According to the official Steam patch notes, the milestone follows a successful run on PC and Xbox Game Pass since February, accumulating over 70,000 sales. The 1.1 patch introduces a heavy dose of new toys, including 17 fresh dice, 12 rings, a new Cyan Hand, and "Face Weights"—a modifier that lets players weigh specific dice faces to skew their odds, which are primarily obtained from events and the boss shop.
The most notable behind-the-scenes shift is a complete overhaul of how the dice bounce. The developer scrapped GameMaker's built-in physics for a custom-built solution, ensuring dice actually stay on the table rather than bouncing into the digital void.
The details
With its early access training wheels officially off, the game's transition to a multi-platform release puts its quirky probability mechanics in front of a much wider crowd of players.
Did the custom physics fix your roll or ruin your strategy?
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