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◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 OCTOBER 9, 2012

◀◀ REWINDING TO

2012

NOW · 2026

PRESS START · ON THIS DAY

Dishonored

Fifteen years ago, a game arrived that let you decide how to disappear.

2012

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

Bethesda Softworks

Developer

Arkane Studios

Genre

Action-adventure

Released

OCTOBER 2012

Origin

United States

System

—

Fifteen years ago, on October 9, 2012, Dishonored launched in the United States for the Xbox 360. It was a game that offered a stark choice: stealth or direct confrontation, a whisper or a roar. You stepped into the soot-stained boots of Corvo Attano, a royal bodyguard framed for the murder of the Empress he was sworn to protect.

WHY IT STILL MATTERS

The world it presented was one of stark contrasts: the opulent halls of the wealthy perched precariously above the plague-ridden streets of Dunwall. Technology and magic intertwined, offering tools like teleportation and possession for those willing to embrace the supernatural. The city itself felt alive, a complex ecosystem of guards, citizens, and stray rats, all reacting to your presence. The real magic, though, was in how the game let you navigate it. You could ghost through levels unseen, a phantom in the shadows, or you could become a whirlwind of blades and magic, leaving a trail of stunned guards in your wake. The game tracked your 'chaos' level, a subtle nudge that your approach had consequences, shaping the world and its inhabitants. It was a masterclass in emergent gameplay, where the player's choices, both grand and small, genuinely mattered.

THE VAULT FILES
COVER
SCREEN 01
SCREEN 02
SCREEN 03
NEXZY SAYS

Dishonored is celebrated for its deep immersion and player agency, influencing the immersive sim genre with its intricate level design and consequence-driven gameplay.

REWIND FACTS

▸

First-person perspective

▸

Stealth and combat gameplay

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Supernatural abilities

FROM THE VAULT

NEXZY

▲ Now-ish — thin panel.

NEXZY REWIND

OCTOBER 2012

When Dishonored first arrived, how did you approach Dunwall?

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