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◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 OCTOBER 26, 2004

◀◀ REWINDING TO

2004

NOW · 2026

PRESS START · ON THIS DAY

Grand Theft Auto: San Andreas

22 years ago today, a sprawling open-world crime saga landed on the PlayStation 2.

2004

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

Rockstar Games

Developer

DMA Design

Genre

Action-adventure

Released

OCTOBER 2004

Origin

United States

System

—

Twenty-two years ago today, October 26, 2004, Grand Theft Auto: San Andreas arrived in the United States for the PlayStation 2. This was no small release; it was an expansion of the already established GTA formula, pushing the boundaries of what an open-world game could be. Set in the fictional state of San Andreas, inspired by California and Nevada, players stepped into the shoes of Carl "CJ" Johnson.

WHY IT STILL MATTERS

San Andreas wasn't just about driving and shooting; it was about immersion. CJ could not only engage in criminal activities but also manage his physique through exercise, eat at various establishments, and even customize his appearance and vehicles. The game's map was significantly larger than its predecessors, featuring three distinct cities – Los Santos, San Fierro, and Las Venturas – and the vast countryside in between. The narrative followed CJ's return to his Los Santos neighborhood, only to find his family in disarray and himself framed for murder. He then had to navigate gang warfare, corruption, and his own troubled past to reclaim his honor and family.

This was a game that felt enormous, a virtual playground where players could carve their own path through a detailed, living world. It was a monumental step for the series, offering unprecedented freedom and a story that resonated with its urban setting and themes of loyalty and betrayal.

THE VAULT FILES
COVER
SCREEN 01
SCREEN 02
SCREEN 03
NEXZY SAYS

Grand Theft Auto: San Andreas was a landmark title in the PlayStation 2 era, significantly expanding the scope and interactivity of open-world games.

REWIND FACTS

▸

Vast open-world map

▸

Character customization and stat management

▸

Diverse mission types

FROM THE VAULT

NEXZY

▲ The 2000s set — silver rear-projection, center control bar.

NEXZY REWIND

OCTOBER 2004

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