October 1, 2026
2 min read
The minds behind some of gaming's oddest cult classics are stepping out of the corporate shadow, proving that even in an era of massive consolidation, some creators still prefer to write their own checks.
The short version
Goichi 'Suda 51' Suda's Grasshopper Manufacture has split from NetEase Games to become independent once again as of October 1, 2026. Reaching the decision after launching *Romeo is a Dead Man*, the studio is trading corporate backing for complete creative and publishing freedom.
By Chuy, Senior Staff Writer
Oct 1, 2026 · Reviewed by the Nexzy newsroom

Grasshopper Manufacture has officially ended its relationship with NetEase Games to operate as an independent studio as of October 1, 2026, the company announced. It marks a swift return to self-reliance for a developer that spent the last five years tucked under a multi-billion-dollar corporate wing.
Make it yours
The app turns this newsroom into your own — track the games you play, get news and guides tuned to you, and an AI that actually knows your games. Free on iOS & Android.
In an official statement, co-founder and director Goichi "Suda 51" Suda framed the departure as a mutual decision reached after "thorough discussions" with the Chinese publisher, praising NetEase's "generous cooperation" during their partnership.
NetEase acquired the studio back in 2021, providing business planning, development funding, and a massive support network of artists and quality assurance experts. That safety net is now gone, but the studio says it has gathered enough self-publishing expertise to run the ship alone.
The details
According to the studio, the decision crystallized following the release of their latest title, Romeo is a Dead Man, which coincided with Grasshopper's 28th anniversary. Suda noted that the milestone prompted internal discussions about the developer's trajectory, leading to a collective desire to explore an "even wider variety of styles of video games" for their audience.
Reclaiming independence allows the studio to chart its own course, free from the corporate expectations of a parent company that has lately adjusted its investment footprint in the Japanese gaming market. Suda emphasized that the studio's signature "NO GAME NO LIFE" approach will remain intact, regardless of who handles the physical shipping of the boxes.
Operating independently means Grasshopper is trading the deep pockets of a tech giant for creative autonomy. During its five years under the NetEase umbrella, the Japanese studio had access to thousands of parent-company artists and technical staff to assist with art assets and quality assurance—resources a mid-sized independent studio cannot easily replicate overnight.
However, Suda stated that the studio has significantly improved its self-publishing capabilities during its corporate tenure, leaving them with "a broad range of options" moving forward. It is a gamble on self-reliance at a time when the broader gaming industry has shown a distinct preference for safety in numbers.
Grasshopper's departure highlights a broader shift in publisher-developer relations, showing that consolidation is not always a one-way street. By stepping away from NetEase, the studio is testing whether a dedicated cult following and improved publishing expertise can sustain an independent developer in an increasingly expensive production landscape.
How do you feel about Grasshopper Manufacture going independent?
You tell us — tap to vote
One email a week with the biggest gaming news — PC, every console, hardware, and deals. No spam, unsubscribe anytime.
Make it yours
The app turns this newsroom into your own — track the games you play, get news and guides tuned to you, and an AI that actually knows your games. Free on iOS & Android.
Chuy
Join the conversation
0 comments
Loading comments…

Path of Exile's Chris Wilson is voicing tentative hope for Diablo 5's return to basics, alongside a sharp critique of Diablo 4's anniversary event.
Sep 29, 2026

In a landscape where every game is trying to become free-to-play, Bethesda is putting a price tag back on its arena shooter.
Sep 27, 2026

Blizzard clarified that its upcoming open-world StarCraft shooter won't be locked entirely to the Xbox ecosystem, though specific platform details remain deep in uncharted territory.
Sep 22, 2026