September 23, 2026
2 min read
Clumsy Bear Studio's incredibly well-received cozy-horror deckbuilder is finally serving its 1.0 launch, challenging players to appease terrifying folklore monsters with traditional pub recipes.
The short version
The card-based deckbuilding adventure Hungry Horrors will officially exit Steam Early Access for its 1.0 release on October 13, 2026. Developed by Clumsy Bear Studio, the game challenges players to cook authentic British and Irish recipes to feed terrifying folklore monsters before they feed on you.
By Leslie, Deals & Guides Writer
Sep 23, 2026 · Reviewed by the Nexzy newsroom

Your cards are recipes, the local tavern is your pantry, and the legendary nightmares of the British Isles are very, very hungry. Developer Clumsy Bear Studio announced that Hungry Horrors will officially exit Steam Early Access and launch its 1.0 version on October 13, 2026.
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The announcement, which the UK-based studio shared alongside a fresh trailer, signals the end of a two-and-a-half-year development cycle. Built by a self-funded team of just two developers, Scott Fitzsimmons and Jerzy Pilch, the game has already built a highly dedicated following. Since entering Early Access in January 2026, the culinary roguelite has maintained a 98% Very Positive rating across more than 250 reviews on Steam.
The details
In Hungry Horrors, players take on the role of a spoiled princess forced to save her kingdom from a ravenous curse. Under the watchful eye of a sarcastic, sharp-tongued talking cat, you must travel the realm to appease ancient beasts drawn from Celtic mythology.
Instead of traditional turn-based combat, encounters are a race to satisfy each monster's cravings before they reach you. Players must balance hunger levels, flavor preferences, and "taste chains" by upgrading real traditional recipes with seasonings, cookware, and mystical artifacts. The game features an array of authentic dishes you can still find in pubs today, contrasted against terrifying local legends like the headless Dullahan, the swamp-dwelling Jenny Greenteeth, and the fairy queen Mab.
The strategy depth is real, but let's be honest—I am absolutely, beautifully obsessed with the sheer dramatic energy of having 33 unique death animations. It is the perfect cozy-yet-cursed touch for when your Shepherd's Pie doesn't quite hit the spot and Queen Mab decides you are the dessert.
The 1.0 launch will feature two distinct ways to play. The Campaign serves as a story-driven roguelite run with "Vanilla" or "Spicy" difficulty settings, utilizing the "Book of Taliesin" meta-progression system to unlock permanent upgrades. For those who want a pure, punishing strategic test, the "Banquet" mode offers a shorter, significantly harder roguelike challenge with its own custom difficulty tiers.
Everything in the game—from the regional folklore creatures to the pixel art assets—was created in-house using Godot and Aseprite, accompanied by a whimsical, original score from composer Henry Taylor.
For a self-funded team of two, surviving the Steam Early Access gauntlet with a 98% positive rating is no small feat. Hungry Horrors proves that mixing highly specific regional folklore with cozy culinary mechanics can create a distinct niche in a crowded deckbuilding market. By focusing on satisfying monsters rather than slaying them, the game offers a refreshing, slightly spooky alternative to traditional fantasy roguelites.
How do you feel about cooking for monsters instead of slaying them?
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