Back to September 3

◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 SEPTEMBER 3, 2002

◀◀ REWINDING TO

2002

NOW · 2026

PRESS START · ON THIS DAY

Pac-Man Fever

A quirky Pac-Man compilation arrived on GameCube 24 years ago today.

2002

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

Namco

Developer

Mass Media

Genre

Compilation / Mini-game

Released

SEPTEMBER 2002

Origin

United States

System

Step back to September 3, 2002. On this day, the GameCube welcomed a rather unusual entry into the Pac-Man legacy: Pac-Man Fever. Now, this wasn't your grandfather's maze-chasing. Released in the United States, this title took the iconic pellet-muncher and tossed him into a collection of mini-games, each with its own bizarre twist on the familiar formula.

WHY IT STILL MATTERS

Think less a single, focused arcade experience and more a digital carnival ticket. You'd find Pac-Man in scenarios ranging from a rhythm game, where timing your button presses to a beat was key, to a sort of whack-a-mole setup. It was a departure, a sort of experimental playground for the venerable yellow circle, 24 years ago today.

This was a time when established franchises were being stretched and probed on new hardware, seeing what stuck. Pac-Man Fever was one such exploration, a curious detour on the path of Pac-Man's ever-evolving journey through gaming history.

THE VAULT FILES
COVER
NEXZY SAYS

Pac-Man Fever represented a departure from traditional Pac-Man gameplay, exploring the character's potential within a compilation of mini-games on the GameCube.

REWIND FACTS

Collection of Pac-Man themed mini-games

Rhythm game challenges

Whack-a-mole style gameplay

FROM THE VAULT

NEXZY

The 2000s set — silver rear-projection, center control bar.

NEXZY REWIND

SEPTEMBER 2002

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