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◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 SEPTEMBER 24, 2002

◀◀ REWINDING TO

2002

NOW · 2026

PRESS START · ON THIS DAY

Sly Cooper and the Thievius Raccoonus

A gentleman thief's journey began on PlayStation 2, charming players with stealth and style.

2002

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

Sony Computer Entertainment

Developer

Sucker Punch Productions

Genre

Stealth

Released

SEPTEMBER 2002

Origin

United States, Canada

System

Twenty-four years ago today, a certain raccoon with a penchant for larceny made his debut. Sly Cooper and the Thievius Raccoonus arrived on the PlayStation 2 in North America on September 24, 2002, introducing players to a world of daring heists and cunning escapes.

WHY IT STILL MATTERS

This wasn't your typical run-and-gun adventure. Sly Cooper was all about finesse. You played as Sly, the latest in a long line of master thieves, aiming to recover pages of his family's ancient thieving manual, the Thievius Raccoonus, stolen by a gang of villains. The gameplay revolved around stealth, observation, and precise movements. Creeping through shadows, disabling guards, and pulling off elaborate heists felt less like breaking the law and more like executing a perfectly choreographed performance. It was a game that encouraged you to think like a thief, planning your moves and exploiting your environment.

The game's visual style was also a standout, with a cel-shaded aesthetic that gave it a distinct cartoonish charm. This, combined with a witty script and a cast of memorable characters like Sly's tech-savvy turtle friend Bentley and the muscle-bound, but gentle, hippo Murray, created an engaging and lighthearted experience. It was a breath of fresh air in the gaming landscape of 2002, offering a unique blend of platforming, puzzle-solving, and pure, unadulterated stealth.

THE VAULT FILES
COVER
SCREEN 01
SCREEN 02
SCREEN 03
NEXZY SAYS

Sly Cooper and the Thievius Raccoonus established a unique stealth-action franchise on the PlayStation 2, characterized by its distinctive art style and emphasis on planning heists.

REWIND FACTS

Stealth-based gameplay

Cel-shaded graphics

Platforming challenges

FROM THE VAULT

NEXZY

The 2000s set — silver rear-projection, center control bar.

NEXZY REWIND

SEPTEMBER 2002

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