🗓 SEPTEMBER 19, 2000
◀◀ REWINDING TO
2000
NOW · 2026
26 years ago today, a sequel landed that redefined extreme sports games and set a new bar for gameplay.
2000
ON THIS DAY
PLAYERS
Publisher
Activision
Developer
Neversoft
Genre
Sports
Released
SEPTEMBER 2000
Origin
United States
System
—
Twenty-six years ago today, on September 19, 2000, Tony Hawk's Pro Skater 2 arrived in the United States on PlayStation. This wasn't just another sequel; it was a seismic shift in what a skateboarding game could be. Developed by Neversoft, the game took the already solid foundation of its predecessor and layered on an astonishing amount of polish and new mechanics.
WHY IT STILL MATTERS
For anyone who’d been grinding rails in the first game, THPS2 felt like a massive leap. The introduction of the manual, a balancing mechanic that allowed players to chain tricks together indefinitely without landing, fundamentally changed how you approached a level. Suddenly, the environment became a playground to maintain combos, not just a series of ramps and rails. Then there was the create-a-skater mode, a feature that felt revolutionary at the time, letting players design their own rider and even build their own skateparks. It was the kind of depth that kept you coming back, session after session.
The game's soundtrack was a banger, a curated mix of punk and hip-hop that perfectly captured the rebellious energy of skateboarding culture. Levels were iconic, from the Rooftop to the Hangar, each packed with secrets and challenges that rewarded exploration and mastery. It was a game that demanded practice, but the payoff for landing a perfect combo or finally nailing that impossible trick was immense.




Tony Hawk's Pro Skater 2 is widely regarded as one of the greatest video games of all time, setting a benchmark for sports simulation and arcade-style gameplay.
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Create-a-Skater mode
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Create-a-Park editor
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Manual trick system
NEXZY
▲ The 2000s set — silver rear-projection, center control bar.
NEXZY REWIND
SEPTEMBER 2000
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