🗓 OCTOBER 6, 1995
◀◀ REWINDING TO
1995
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OCTOBER 1995 · ON THIS DAY

GAME COMPASS
Publisher
Midway
Developer
Midway
Players
1-2
Released
October 6, 1995
Origin
United States
Category
Fighting


Nexzy Says!
Ultimate Mortal Kombat 3 arrived in arcades as a direct response to player feedback, demonstrating the impact of community demand on game development in the mid-90s.
REWIND FACTS
▸
Expanded character roster
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New fatalities
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Refined gameplay mechanics
The bloody brawling of Ultimate Mortal Kombat 3 hit arcades 31 years ago today.
Thirty-one years ago, on October 6, 1995, the United States arcades received a brutal upgrade: Ultimate Mortal Kombat 3. This wasn't just another entry in the fighting game pantheon; it was an evolution, a response to the passionate demands of players who wanted more of everything.
Midway had already pushed the boundaries with Mortal Kombat 3, but the community clamored for more characters and refined gameplay. Ultimate Mortal Kombat 3 answered that call. It brought back fan favorites like Kitana, Jade, and Scorpion, characters who had been conspicuously absent or altered in the previous installment. New combatants like the cybernetic ninja Smoke and the mysterious Horr-o-k joined the fray, each with their own unique fatalities that pushed the envelope of graphic violence for the era. The gameplay itself saw tweaks and balance adjustments, making each match feel more fluid and strategic than ever before. It was the kind of update that kept quarters feeding into the machine, a testament to the power of player feedback in a time when games were physical, tangible experiences.
For many, this version represented the definitive arcade Mortal Kombat experience, a perfect storm of character roster, visual spectacle, and the raw, visceral thrill of a head-to-head showdown.

▲ Ultimate Mortal Kombat 3
From the Vault
REWIND
’95
PRESET
VOL
CH
NEXZY
VIDEO · AUDIO
▲ The 90s set — black plastic, bottom speaker grilles + AV jacks.
NEXZY REWIND
OCTOBER 1995
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