Back to September 21

◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 SEPTEMBER 21, 2004

◀◀ REWINDING TO

2004

NOW · 2026

PRESS START · ON THIS DAY

X-Men: Legends

22 years ago, X-Men: Legends launched in the US, letting players assemble their dream mutant team.

2004

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

Activision

Developer

Raven Software

Genre

Action RPG

Released

SEPTEMBER 2004

Origin

United States

System

Twenty-two years ago, on September 21, 2004, a different kind of X-Men story unfolded. X-Men: Legends arrived in the United States for the GameCube, inviting players to step into the boots of their favorite mutants and form their own strike teams.

WHY IT STILL MATTERS

This wasn't just another beat-em-up; it was an RPG that let you customize your squad, upgrade their powers, and tackle a story that felt distinctly Marvel. You could switch between four characters on the fly, combining their unique abilities to overcome challenges. The game offered a roster of familiar faces, from Wolverine and Storm to Gambit and Rogue, each with their own distinct move sets and upgrade paths. It felt like finally getting to run that perfect team-up you’d always imagined, instead of just playing as the one guy on the cover.

The ability to build your team, manage their powers, and see them grow felt significant for a licensed game at the time. It gave players a tangible sense of ownership over their mutant adventures.

THE VAULT FILES
COVER
SCREEN 01
SCREEN 02
SCREEN 03
NEXZY SAYS

X-Men: Legends was a notable early example of a superhero action RPG that allowed for deep team customization and cooperative play, influencing subsequent licensed games.

REWIND FACTS

Assemble and control a team of four X-Men

Switch between characters on the fly

Upgrade mutant powers and abilities

FROM THE VAULT

NEXZY

The 2000s set — silver rear-projection, center control bar.

NEXZY REWIND

SEPTEMBER 2004

MORE ON SEPTEMBER 21

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