🗓 AUGUST 22, 2001
◀◀ REWINDING TO
2001
NOW · 2026
25 years ago today, the PlayStation 2 welcomed a high-octane contender.
2001
ON THIS DAY
PLAYERS
Publisher
Acclaim
Developer
Acclaim
Genre
Racing
Released
AUGUST 2001
Origin
United States
System
—
Twenty-five years ago today, on August 22, 2001, the PlayStation 2 received a jolt of pure speed with the United States launch of XGIII: Extreme G Racing. This wasn't just another racing game; it was a full-throttle dive into a future where gravity was more of a suggestion than a rule.
WHY IT STILL MATTERS
Imagine this: you're strapped into a futuristic, anti-gravity bike, hurtling through neon-drenched cityscapes and treacherous alien landscapes. The air crackles with the sound of engines screaming and competitors jostling for position. XGIII threw players into a high-stakes tournament, pushing the limits of what was possible on two wheels – or rather, two sleek, hovering propulsion units. It was a game that demanded quick reflexes and a willingness to embrace chaos, a perfect fit for the burgeoning power of the PlayStation 2.
For its time, XGIII offered a glimpse into what futuristic racing could be, with impressive speed and a sense of raw, untamed energy. It landed on the PS2 at a moment when the console itself was still finding its footing, offering a bold, arcade-like experience that felt both familiar and exhilaratingly new.




XGIII: Extreme G Racing was a notable entry in the futuristic racing genre on the PlayStation 2, showcasing the console's graphical capabilities for speed-based action.
▸
Anti-gravity motorcycle racing
▸
Futuristic tracks
▸
Competitive multiplayer mode
NEXZY
▲ The 2000s set — silver rear-projection, center control bar.
NEXZY REWIND
AUGUST 2001
Did you race into XGIII: Extreme G Racing when it first dropped?
You tell us — tap to vote
Make it yours
The app turns this newsroom into your own — track the games you play, get news and guides tuned to you, and an AI that actually knows your games. Free on iOS & Android.
Join the conversation
0 comments
Loading comments…