Back to August 18

◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 AUGUST 18, 2013

◀◀ REWINDING TO

2013

NOW · 2026

PRESS START · ON THIS DAY

Disney Infinity

Disney Infinity launched on Xbox 360 in the US, blending toys and digital worlds.

2013

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

Disney Interactive Studios

Developer

Heavy Iron Studios

Genre

Toys-to-life

Released

AUGUST 2013

Origin

United States

System

Step back to August 18, 2013. On this day, the Xbox 360 in the United States welcomed Disney Infinity, a game that aimed to fuse physical toys with a sprawling digital universe. It was a bold proposition: buy a character figure, place it on a special base, and watch them spring to life within the game's worlds. Think of it like a digital playground where your favorite Disney, Pixar, Marvel, and Star Wars characters could all hang out.

WHY IT STILL MATTERS

This wasn't just another game release; it was an invitation to a new kind of play. The launch brought with it starter packs, typically containing the game disc, the Infinity Base, and a few iconic figures. The idea was that these figures were the keys, unlocking characters and their unique abilities within the game's "Toy Box" mode or dedicated story-driven "Play Sets." It was a curious experiment in interactive entertainment, attempting to bridge the gap between the tangible and the virtual in a way that felt, at the time, like a glimpse into the future of play.

THE VAULT FILES
COVER
SCREEN 01
SCREEN 02
SCREEN 03
NEXZY SAYS

Disney Infinity was an early pioneer in the 'toys-to-life' genre, attempting to merge physical toy sales with interactive video game experiences.

REWIND FACTS

Place physical figures on a base to unlock characters

Explore story-driven Play Sets

Create custom worlds in the Toy Box mode

FROM THE VAULT

NEXZY

Now-ish — thin panel.

NEXZY REWIND

AUGUST 2013

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