🗓 AUGUST 12, 2004
◀◀ REWINDING TO
2004
NOW · 2026
22 years ago, The King of Fighters took a bold step onto a new platform with a distinct visual flair.
2004
ON THIS DAY
PLAYERS
Publisher
—
Developer
—
Genre
Fighting
Released
AUGUST 2004
Origin
Japan
System
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Twenty-two years ago, on August 12, 2004, the PlayStation 2 welcomed a new contender to its arena: The King of Fighters: Maximum Impact launched in Japan. This wasn't your typical KOF entry; it traded the familiar 2D sprites for a bold foray into 3D graphics, a significant shift for the long-running fighting game series.
WHY IT STILL MATTERS
Developed with a focus on a more accessible, arcade-style experience, Maximum Impact introduced familiar faces like Kyo Kusanagi and Iori Yagami in a fresh polygonal coat. It also brought a new cast of characters, including the agile Leon and the powerful Tanya, ready to throw down. The game aimed to capture the fast-paced combat the series is known for, but with a visual presentation that felt right at home on the PlayStation 2. It was a chance for players to experience the KOF universe from a different angle, a departure from the side-scrolling brawls that had defined its history.




KOF: Maximum Impact marked a significant visual transition for the series, experimenting with 3D graphics on the PlayStation 2.
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3D polygonal graphics
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New character roster
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Arcade-style combat
NEXZY
▲ The 2000s set — silver rear-projection, center control bar.
NEXZY REWIND
AUGUST 2004
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