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◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 AUGUST 29, 2006

◀◀ REWINDING TO

2006

NOW · 2026

PRESS START · ON THIS DAY

Saints Row

Twenty years ago today, a new kind of criminal sandbox landed on the Xbox 360, offering a fresh take on open-world mayhem.

2006

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

THQ

Developer

Volition

Genre

Action-adventure

Released

AUGUST 2006

Origin

United States, Canada

System

August 29, 2006. That's the day Saints Row arrived in the United States and Canada, a bold challenger to the open-world crime genre. This wasn't just another carjacking simulator; it was a vibrant, often unhinged, journey into the heart of the fictional city of Stilwater. You stepped into the shoes of a nameless protagonist, a rising star in the Third Street Saints gang, navigating a turf war against rival syndicates with a unique blend of over-the-top action and surprisingly deep customization.

WHY IT STILL MATTERS

What made Saints Row stand out was its sheer personality. It embraced its own absurdity, from the outlandish gang customization to the sheer variety of ways you could cause chaos. The city of Stilwater felt alive, a sprawling playground for mischief, missions, and a healthy dose of silliness. It was a game that reveled in its own identity, carving out a space for itself with a distinct flavor. Twenty years on, it's a reminder of a time when the sandbox crime genre was expanding its horizons, inviting players to write their own stories of urban adventure, often with a wink and a nod.

THE VAULT FILES
COVER
SCREEN 01
SCREEN 02
SCREEN 03
NEXZY SAYS

Saints Row offered a distinct, character-driven approach to the open-world crime genre, setting a precedent for future entries in the series.

REWIND FACTS

Open-world city exploration

Gang customization

Variety of missions

FROM THE VAULT

NEXZY

The 2000s set — silver rear-projection, center control bar.

NEXZY REWIND

AUGUST 2006

Did you get your start in Stilwater when Saints Row first dropped?

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