Back to September 2

◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 SEPTEMBER 2, 2014

◀◀ REWINDING TO

2014

NOW · 2026

PRESS START · ON THIS DAY

The Sims 4

The Sims 4 launched on Windows in the US 12 years ago, letting players build lives in a digital world.

2014

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

EA

Developer

Maxis

Genre

Life Simulation

Released

SEPTEMBER 2014

Origin

United States

System

Twelve years ago today, on September 2, 2014, The Sims 4 arrived for Windows via Origin in the United States. This was the latest installment in a life simulation series that lets players create and control virtual people, known as Sims, guiding them through their daily lives, relationships, and careers. The game focused on empowering players to tell stories with their Sims, emphasizing their emotions and personalities. From building unique homes to navigating complex social dynamics, players were given a sandbox to craft their own digital destinies.

WHY IT STILL MATTERS

When it launched, The Sims 4 continued the franchise's legacy of offering a deep, customizable experience. It aimed to make Sims more lifelike than ever before, with a robust Create-A-Sim tool and a new emotion system that influenced their behavior and interactions. For players, it was another chance to step into the role of a digital god, orchestrating the triumphs and tribulations of their own little worlds.

THE VAULT FILES
COVER
SCREEN 01
SCREEN 02
SCREEN 03
NEXZY SAYS

The Sims 4 continued the immensely popular life simulation franchise, focusing on character emotions and storytelling possibilities.

REWIND FACTS

Create and control virtual people (Sims)

Build and furnish homes

Manage Sim relationships and careers

FROM THE VAULT

NEXZY

Now-ish — thin panel.

NEXZY REWIND

SEPTEMBER 2014

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