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◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 SEPTEMBER 15, 2015

◀◀ REWINDING TO

2015

NOW · 2026

PRESS START · ON THIS DAY

Undertale

Eleven years ago today, a game about falling underground and making friends arrived.

2015

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

Toby fox

Developer

Toby Fox

Genre

RPG

Released

SEPTEMBER 2015

Origin

Worldwide

System

Eleven years ago today, on September 15, 2015, a game that would redefine player choice and narrative arrived on Windows. Undertale. It started with a simple premise: you're a human who falls into an underground world filled with monsters. What happened next, however, was anything but simple. Instead of the expected combat, players were given the option to fight or... not. To talk. To spare. This wasn't just a mechanic; it was the heart of the experience. The choices you made, the monsters you befriended or fought, rippled through the entire narrative, leading to vastly different endings. It was a game that felt tailor-made for each player, a digital reflection of their own approach to conflict and connection. In a landscape often focused on bigger, louder, and more violent experiences, Undertale dared to be different, proving that a compelling story and meaningful interaction could come from the most unexpected places. It arrived quietly, but its impact was anything but.

THE VAULT FILES
COVER
SCREEN 01
SCREEN 02
SCREEN 03
NEXZY SAYS

Undertale is widely recognized for its innovative approach to player agency and its subversion of traditional RPG tropes, earning critical acclaim and a dedicated fanbase.

REWIND FACTS

Unique combat system with non-violent options

Branching narrative based on player choices

Memorable characters and quirky humor

FROM THE VAULT

NEXZY

Now-ish — thin panel.

NEXZY REWIND

SEPTEMBER 2015

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