🗓 SEPTEMBER 21, 2004
◀◀ REWINDING TO
2004
NOW · 2026
22 years ago, X-Men: Legends launched in the US, letting players assemble their dream mutant team.
2004
ON THIS DAY
PLAYERS
Publisher
Activision
Developer
Raven Software
Genre
Action RPG
Released
SEPTEMBER 2004
Origin
United States
System
—
Twenty-two years ago, on September 21, 2004, a different kind of X-Men story unfolded. X-Men: Legends arrived in the United States for the GameCube, inviting players to step into the boots of their favorite mutants and form their own strike teams.
WHY IT STILL MATTERS
This wasn't just another beat-em-up; it was an RPG that let you customize your squad, upgrade their powers, and tackle a story that felt distinctly Marvel. You could switch between four characters on the fly, combining their unique abilities to overcome challenges. The game offered a roster of familiar faces, from Wolverine and Storm to Gambit and Rogue, each with their own distinct move sets and upgrade paths. It felt like finally getting to run that perfect team-up you’d always imagined, instead of just playing as the one guy on the cover.
The ability to build your team, manage their powers, and see them grow felt significant for a licensed game at the time. It gave players a tangible sense of ownership over their mutant adventures.




X-Men: Legends was a notable early example of a superhero action RPG that allowed for deep team customization and cooperative play, influencing subsequent licensed games.
▸
Assemble and control a team of four X-Men
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Switch between characters on the fly
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Upgrade mutant powers and abilities
NEXZY
▲ The 2000s set — silver rear-projection, center control bar.
NEXZY REWIND
SEPTEMBER 2004
Did you assemble your mutant dream team when X-Men: Legends first dropped in 2004?
You tell us — tap to vote
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