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Final Fantasy VII: The RPG That 'Felt Like A Movie?'

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Final Fantasy VII: The RPG That 'Felt Like A Movie?'

Twenty-nine years ago, Final Fantasy VII dropped in North America, claiming to redefine RPGs and interactive storytelling. We're looking back at the game that felt 'more like a movie' – polygons, vast worlds, and a story that actually stuck. Did it really change everything, or was it just really good marketing?

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