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Mortal Kombat 4: When 3D Meant... Angles?

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Mortal Kombat 4: When 3D Meant... Angles?

Twenty-nine years ago, Mortal Kombat 4 jumped into US arcades, ditching the digitized actors you knew for... polygons. They said it was a 'radical shift' to full 3D, bringing 'new depth and sidesteps' to the brutal dance. So, did it redefine fighting games, or just add more corners?

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