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Prince of Persia (1989): When Pixels Got REAL (Finally)

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Prince of Persia (1989): When Pixels Got REAL (Finally)

Forget everything you thought pixels could do. In 1989, Prince of Persia on Apple II dropped, and suddenly characters moved like, you know, people. Jordan Mechner's rotoscoping made every other game look clunky overnight. Yeah, it was a pretty big deal. Don't worry, we'll tell you why.

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