July 28, 2026
1 min read
In extraction shooters, a misunderstanding can cost you everything. Embark Studios is trying to make sure defending your loot doesn't label you a menace to society.
By Chuy, Senior Staff Writer
Updated Oct 9, 2026 · Reviewed by the Nexzy newsroom

Embark Studios is changing how Arc Raiders measures player hostility, updating its PvP matchmaking to separate active aggressors from those simply defending themselves, the developer announced. It's a subtle but significant shift for an extraction shooter, where a misunderstood hand-wave can quickly turn into a full-scale firefight.
Under the updated system, only the PvP fights players actively choose to initiate will influence their matchmaking aggression rating, according to the studio. If you are minding your own business and another player decides your backpack looks better on them, returning fire will no longer brand you as a bloodthirsty predator in the matchmaking queue.
The adjustment is designed to alleviate player anxiety around aggressive matchmaking metrics. In a genre where survival often requires a twitchy trigger finger, treating a desperate act of self-defense the same as a coordinated ambush created a stressful feedback loop. Now, the matchmaking algorithm is attempting to learn the difference between who started the fight and who finished it.
The details
Matchmaking in extraction shooters is a delicate balance of tension and fairness. By decoupling self-defense from a player's aggression rating, Embark is attempting to preserve the high-stakes threat of the genre while preventing the matchmaking algorithm from treating defensive players like active griefers. It addresses a core friction point in PvPvE games, though the true test will be how accurately the system can identify who actually threw the first punch.
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