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Halloween: The Game Banned in Australia and New Zealand Over In-Game Smoking

Game News

August 11, 2026

2 min read

Halloween: The Game Banned in Australia and New Zealand Over In-Game Smoking

Michael Myers will have to wait. The upcoming asymmetric horror game has hit a massive regulatory wall down under, leaving local slasher fans entirely in the dark.

Leslie

By Leslie, Deals & Guides Writer

Aug 11, 2026 · Reviewed by the Nexzy newsroom

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White slasher mask from Halloween: The Game dissolving into neon-green smoke behind a red prohibition slash

AI illustration

The upcoming asymmetric multiplayer horror title Halloween: The Game has been officially refused classification by the Australian Classification Board, effectively banning the game's sale in both Australia and New Zealand. Michael Myers is apparently no match for strict regulatory guidelines, as the infamous slasher has been completely sidelined by a digital leaf.

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Developer IllFonic confirmed that the classification refusal stems directly from the inclusion of in-game cannabis use, according to a statement from the studio. Under Australian classification laws, interactive media that depicts, expresses, or otherwise deals with matters of drug misuse or addiction in a way that provides incentives or rewards is subject to a flat classification refusal.

This sudden regulatory wall comes as a blow to horror fans waiting to step into the boots of Haddonfield's most famous resident. While players were looking forward to learning more about the upcoming Halloween game and Michaels' powers and eerie environments, local horror enthusiasts in the Oceania region are now locked out of the experience entirely unless the developers alter the game's content.

The details

  • Affected regions: Australia and New Zealand.
  • The ruling: Refused Classification (RC), which legally prohibits sale, advertising, or import.
  • The cause: In-game depiction of players smoking cannabis.
  • Developer response: Confirmed by IllFonic as the sole reason for the ban.

Why did the board ban the game?

According to the Australian Classification Board's guidelines, any video game that depicts illicit drug use in a positive light or associates it with a gameplay incentive cannot receive an age rating. IllFonic confirmed that because players can actively smoke cannabis in the game, the board determined the mechanic violated these strict rules against interactive drug use.

Unlike films, where characters can be shown using drugs without triggering an automatic ban, the interactive nature of video games makes regulators significantly more strict when players are the ones controlling the action.

Can IllFonic release the game anyway?

Currently, without a classification rating, the game cannot be sold digitally or physically on major storefronts in either country. For IllFonic to secure a rating and lift the ban, they will likely need to edit or entirely remove the smoking mechanic for these specific regions, a process commonly referred to as local censorship.

Why it matters

This ban highlights the ongoing divide between international rating standards and Australia's unique interactive drug depiction laws, which have previously impacted other major global releases. For asymmetric horror fans in Australia and New Zealand, the ruling means their access to the game is entirely dependent on whether the developers choose to patch out the offending content for local servers.

Sources

IGNDestructoidPC GamerGamesIndustry.bizVGC

Topics

#Halloween: The Game#IllFonic#Australian Classification Board#Asymmetric Horror

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