August 15, 2026
1 min read
The upcoming mutant action game is ditching the sprawling open-world template to keep the focus tight and the performance surprisingly smooth on standard current-gen hardware.
The short version
Insomniac Games has confirmed that Marvel's Wolverine will target 60 frames per second with ray tracing active on the standard PlayStation 5. The developer is shifting away from open-world structures to focus on character-driven performance.
By Chuy, Senior Staff Writer
Aug 15, 2026 · Reviewed by the Nexzy newsroom

Insomniac Games is aiming to deliver Marvel's Wolverine at 60 frames per second with ray tracing enabled on the base PlayStation 5 console. It is an ambitious technical target for a standard machine, essentially promising to have your high-speed cake and eat it under realistic lighting, too.
According to the studio, the decision to target these high specs goes hand-in-hand with a major structural pivot. The team made a conscious choice to skip the open-world design of their Spider-Man titles, opting instead for a structure that focuses more closely on Logan's gritty personality. It seems the developer decided a smaller playground was the correct trade-off to let the mutant's temperament—and the console's rendering engine—shine.
The performance target also serves as a direct counter to the internet's favorite pastime: skepticism. Following social media criticism of the game's early previews, the development team responded directly by promising "unprecedented" performance. It is a bold receipt to write before the game is in players' hands, turning online chatter into a high-stakes benchmark.
The details
Whether these technical promises can fully quiet the online critics remains to be seen, but the studio is clearly betting that a sharper, smoother claw is worth a smaller map.
Does a guaranteed 60fps with ray tracing make up for skipping an open world?
You tell us — tap to vote
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