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◀◀ REWINDING

Gaming moments from the past, preserved for the future.

🗓 SEPTEMBER 21, 2010

◀◀ REWINDING TO

2010

NOW · 2026

PRESS START · ON THIS DAY

Sid Meier's Civilization V

16 years ago today, a new era of digital empire-building dawned with Civilization V.

2010

ON THIS DAY

GAME COMPASS

PLAYERS

Publisher

2K Games

Developer

Firaxis Games

Genre

4X turn-based strategy

Released

SEPTEMBER 2010

Origin

United States

System

Sixteen years ago today, on September 21, 2010, the United States saw the launch of Sid Meier's Civilization V. This entry in the storied turn-based strategy series sought to redefine how players built and managed their own global empires. Gone were the tile-based hexes of its predecessors, replaced by a grid that opened up new tactical considerations for warfare and city placement. The game introduced a "one unit per tile" system, a significant shift that meant every soldier, scout, or settler had to be carefully positioned, making combat feel more deliberate and consequential. It also brought deeper diplomacy, with a more robust system for interacting with AI leaders, and introduced "city-states" as independent entities that could be influenced or conquered, adding another layer to the global political landscape. For those who dove in, the promise of guiding a civilization from the Stone Age to the Space Age, all within a single, sprawling game, was the ultimate sandbox.

THE VAULT FILES
COVER
SCREEN 01
SCREEN 02
SCREEN 03
NEXZY SAYS

Civilization V's introduction of a hexagonal grid and the 'one unit per tile' rule marked a significant departure from the series' established mechanics, influencing subsequent entries in the genre.

REWIND FACTS

Hexagonal grid map

One unit per tile combat

Deeper diplomacy system

FROM THE VAULT

NEXZY

Now-ish — thin panel.

NEXZY REWIND

SEPTEMBER 2010

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