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Spider-Man: Brand New Day Movie Pulls Fight Moves Directly From Insomniac's Games

Movies & TV

July 30, 2026

3 min read

Spider-Man: Brand New Day Movie Pulls Fight Moves Directly From Insomniac's Games

DEK: Hollywood action choreography is officially coming full circle. The web-slinger's next big-screen adventure is pulling its most intense fight choreography directly from the console in your living room.

Leslie

By Leslie, Deals & Guides Writer

Jul 30, 2026 · Reviewed by the Nexzy newsroom

Spider-Man: Brand New Day Movie Pulls Fight Moves Directly From Insomniac's Games

Tom Holland's next turn as the web-slinger is officially taking notes from the PlayStation. The actor recently revealed that the action design in the upcoming Spider-Man: Brand New Day film borrows fight scenes and finishing moves directly from Insomniac's video games. It's a massive crossover of mediums, bringing the fluid, signature combat of the games straight to the big screen.

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Okay, you guys, think about this: we've had years of video games trying to look like movies. But here's the twist—now the movies are copying the games to get that supernatural, high-flying speed just right. It's like a beautiful feedback loop where the digital world teaches the real one how to move.

According to Holland, director Destin Daniel Cretton and the film's stunt team went full gamer for this production. To get the choreography down, the crew actually utilized screenshots from Insomniac's Spider-Man games as a blueprint for the live-action stunts.

The details

  • Source of choreography: Insomniac Games' Spider-Man series
  • Key technique: Stunt team used screenshots of video game fight moves
  • Film: Spider-Man: Brand New Day
  • Director: Destin Daniel Cretton

Why the games made the perfect blueprint

If you've played any of the Insomniac titles, you know that web-swinging and combat feel almost impossibly fluid. It's that perfect mix of momentum and impact—like a high-stakes dance, but with a lot more concrete.

Trying to translate those exact physics to a live-action set is a wild task, which is why the stunt team didn't just wing it. They literally went frame-by-frame with screenshots of the game's finishing moves, matching the digital choreography to Tom Holland's actual movements on ropes and wires.

A bumpy road to the final cut

But here's the thing about translating video game physics to real life—it doesn't always look pretty when it's halfway done. In fact, things got a little tense early on.

Holland revealed that he and co-stars Zendaya and Jacob Batalon actually hated an early, unfinished cut of the movie. Without the final polish, the wirework and stunt layouts apparently didn't quite capture the magic they were aiming for. It's the classic "don't look at a painting before it's finished" scenario, but when you're dealing with stunts inspired by triple-A video games, the raw footage can look a little rough around the edges.

Here's the thing

This isn't just a cool nod for fans; it's a shifting boundary in how Hollywood treats game design. For decades, games modeled their camera angles and dramatic pacing after cinema, but now the physical vocabulary of games is so refined that directors are using them as storyboards. It sets a massive precedent for how future adaptations—and superhero films in general—might approach action.

Your turn

Okay, I have to know—what's the one specific combat finisher or web-swinging move from the games you absolutely need to see Tom Holland recreate on the big screen? Come hang out and let us know on the Nexzy forum; the thread is already waiting for your picks!

Sources

IGNDestructoidKotakuGameSpotPush SquareGamesRadar

Topics

#Spider-Man#Insomniac Games#Marvel#Tom Holland#Spider-Man: Brand New Day

Make it yours

Make Nexzy yours.

The app turns this newsroom into your own — track the games you play, get news and guides tuned to you, and Ask Nexzy when you're stuck. Free on iOS & Android.

Leslie

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