October 12, 2026
3 min read
Konami isn't wrapping up its horror revival anytime soon, with series leadership pitching executive management on multi-wave, long-term plans to keep the fog rolling in.
The short version
Silent Hill producer Motoi Okamoto confirmed Konami is actively planning 'second and third waves' of franchise releases following its initial comeback slate. The publisher is currently evaluating multiple new projects to build a long-term horror pipeline.
By Chuy, Senior Staff Writer
Oct 12, 2026 · Reviewed by the Nexzy newsroom

Konami is currently preparing "second and third waves" of Silent Hill projects following the release of its initial comeback games, series producer Motoi Okamoto revealed in an interview with Famitsu. The publisher is actively evaluating multiple new horror titles to ensure its long-dormant franchise remains an ongoing operation rather than a brief nostalgia trip.
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Speaking to Famitsu, Okamoto explained that launching the initial run of announced games proved the series could return to active duty, but stopping there was never the plan. "Successfully launching this 'first wave' comes with great relief, but we're not stopping here; we must think of the second and third waves," Okamoto said. "We can't share specific details, but we're currently looking at a number of projects."
The publisher first unveiled its multi-pronged revival in 2022, laying out a slate that included the Silent Hill 2 remake, Silent Hill f, and Silent Hill: Townfall, alongside the interactive streaming experiment Silent Hill Ascension and the shadow-dropped Silent Hill: The Short Message. With releases like Silent Hill: Townfall out in the wild, Okamoto noted that keeping momentum required convincing Konami's internal leadership that a single release would not re-establish trust with a patient fanbase.
The details
Okamoto admitted that pitching a long-term roadmap to Konami executives required explicit effort, largely due to the series' extended history of quiet periods. "If there were only one release, wouldn't people think that the development is going to be cancelled again, I thought," Okamoto told Famitsu, adding that pushing for a broader revival slate was necessary to prove corporate commitment.
To maintain variety across future releases, Konami is grounding its design guidelines on narrative tone rather than strict mechanical formulas. "As long as that remains intact, we feel that we can be more liberal and experimental with what kind of gameplay we take," Okamoto previously noted. That strategy has already produced divergent releases, spanning survival horror remakes, experimental narrative puzzles, and indie collaboration spin-offs.
While specific details on the second and third waves remain under wraps, Konami has already begun filling out its secondary pipeline. In June 2025, the company officially announced that Bloober Team—the studio behind the Silent Hill 2 remake—is developing a full remake of the original 1997 Silent Hill.
Beyond that project, Okamoto's team is reviewing several new pitches to flesh out the subsequent release windows. For a franchise that spent nearly a decade existing mostly as a collection of cancellation rumors, Konami's new multi-wave posture suggests the fog isn't clearing anytime soon.
Franchise reboots frequently stall after an initial flagship release, especially when publishers gauge audience interest one greenlight at a time. By committing to sequential project waves, Konami is treating Silent Hill as a permanent pillar rather than a temporary anniversary campaign, signaling to partner studios and players that horror remains a core corporate priority.
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