September 16, 2026
2 min read
A new first-person perspective and a handheld television are set to replace the classic static-filled radio in Konami’s next psychological horror excursion.
The short version
Silent Hill: Townfall launches on September 25 for PlayStation 5. The spin-off introduces a first-person perspective, a tracking device called the CRTV, and puzzle-focused narrative gameplay designed around the DualSense controller.
By Chuy, Senior Staff Writer
Sep 16, 2026 · Reviewed by the Nexzy newsroom

Konami and developer Screen Burn Interactive will release Silent Hill: Townfall on September 25, utilizing a suite of PlayStation 5 hardware features to build its atmospheric tension. It marks the first time the long-running horror series has committed to a full-length, first-person camera, trading third-person detachment for an immediate view of the fog.
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Konami series producer Motoi Okamoto detailed the game's design direction on Monday, noting that the perspective change forces players to rely much more on their senses. Instead of the classic pocket radio that hissed when danger neared, protagonist Simon explores the island of St. Amelia carrying a device called the CRTV in one hand. Players will use this portable screen to scout roaming monsters, search for puzzle clues, and navigate the environment.
The details
Because a first-person viewpoint naturally restricts your field of vision, the developer is leaning heavily on auditory cues to signal what is lurking just out of sight. To construct the game's soundscape, the development team worked alongside audio director Byron Bullock and composer Pilotpriest, delivering the environment's audio through custom-designed 3D audio systems meant to convey physical depth and space.
Visually, the setting of St. Amelia is designed to feel like a recently inhabited community that has undergone its own fresh trauma, rather than a town left to rot for decades. This environment utilizes ray-traced lighting to make the surroundings react to the player's flashlight, flashing alarm lights, and the sudden transition from the standard blue-grey fog to the bright red Otherworld—complete with its layers of pipes, alarm lights, broken buildings, and stained walls.
According to Okamoto, the game maps several player actions directly to the DualSense controller's physical features. Every swing of a weapon, pull of a trigger, or heavy footstep from a nearby enemy is accompanied by tactile feedback. The adaptive triggers are tuned to provide unique weight for each firearm, while optional motion controls allow players to aim weapons or fine-tune the CRTV device.
This physical feedback is layered over a narrative that Screen Burn is delivering through fragmented puzzles rather than just traditional cinematics. The story is described as a socially conscious narrative that explores the relationship between the individual, corporations, and society at large, slowly revealing the history of Simon, Zoe, and Richard as the secrets of the island come together.
Whether players are eager to swap their decades-old radio static for a portable television screen remains to be seen, but they will have their chance to wander the misty docks of St. Amelia on September 25.
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